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Devlog
Victory condition for Demo Level added.
May 14, 2024
by
matthewberry65
https://drive.google.com/file/d/1AdgqahzwXv29igA6ePmON1sXUVDVL4oe/view?usp=shari... In this final devlog, I have implemented a victory screen as well as a hit delay to prevent players from being able...
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Basic UI Implemented
May 14, 2024
by
matthewberry65
https://drive.google.com/file/d/1fALpdSlhOOqAR1QcuBhu2Ytde5kRb_Ud/view?usp=shari... In this update I have added basic UI such as a menu screen and a death screen. This allows the player to restart the...
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Basic Combat AI
May 14, 2024
by
matthewberry65
https://drive.google.com/file/d/1wKKAEDxE3Ghpjfu9rfe5-XdBUWy4dTbK/view?usp=shari... I have now implemented a basic AI for the enemies inside the game! The enemies will chase down the player and attack...
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Basic Combat System
May 14, 2024
by
matthewberry65
https://drive.google.com/file/d/1wMp1FuWU7oWe5ga1F9DRnGVvD5Rn8Sth/view?usp=shari... Above you can see my new implemented combat system! The system, at this stage, allows the player to interact with en...
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Basic 2D Movement Implimented with Animations.
May 14, 2024
by
matthewberry65
https://drive.google.com/file/d/1Ujg-c16uItMElIfiYQrilK27ni5ms31M/view?usp=shari... I have now implemented a basic movement system allowing the player to move using the WASD keys and jump using the sp...
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Basic Tilemap with Tile Ruleset implimented.
May 14, 2024
by
matthewberry65
Around a month ago, I started creating the scene in which the tutorial or "demo" level will be played. For this, I used a free asset for the tilemap and a ruleset to paint the tiles on. This ruleset a...
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Introducing NeverStop
May 14, 2024
by
matthewberry65
NeverStop has been in development for over a month, and a demo is expected to be released by friday. It will be mostly inspired by my childhood favourite game; Cactus McCoy 2. Over the next few days,...
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