Basic Tilemap with Tile Ruleset implimented.
NeverStop » Devlog
Around a month ago, I started creating the scene in which the tutorial or "demo" level will be played. For this, I used a free asset for the tilemap and a ruleset to paint the tiles on. This ruleset allows for complete freedom of level design and endless possibilities of "parkour" for the user. This will also allow me to level design smoothly and much faster than individually submitting each tile.
For the tiles, I used the linked below free asset from the Unity Asset Store:
https://assetstore.unity.com/packages/2d/environments/pixel-art-woods-tileset-an...
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NeverStop
EzGames’ immersive 2D shooter-looter.
Status | Prototype |
Author | matthewberry65 |
Genre | Platformer, Shooter |
Tags | Loot, lootershooter |
More posts
- Victory condition for Demo Level added.May 14, 2024
- Basic UI ImplementedMay 14, 2024
- Basic Combat AIMay 14, 2024
- Basic Combat SystemMay 14, 2024
- Basic 2D Movement Implimented with Animations.May 14, 2024
- Introducing NeverStopMay 14, 2024
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