Victory condition for Demo Level added.
NeverStop » Devlog
https://drive.google.com/file/d/1AdgqahzwXv29igA6ePmON1sXUVDVL4oe/view?usp=shari...
In this final devlog, I have implemented a victory screen as well as a hit delay to prevent players from being able to spam hit (no speedrunning here ;)). I have also made the level larger, with harder jumping sections to reach the end. Players now have a goal to complete. Some small changes will be made now before release.
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NeverStop
EzGames’ immersive 2D shooter-looter.
Status | Prototype |
Author | matthewberry65 |
Genre | Platformer, Shooter |
Tags | Loot, lootershooter |
More posts
- Basic UI ImplementedMay 14, 2024
- Basic Combat AIMay 14, 2024
- Basic Combat SystemMay 14, 2024
- Basic 2D Movement Implimented with Animations.May 14, 2024
- Basic Tilemap with Tile Ruleset implimented.May 14, 2024
- Introducing NeverStopMay 14, 2024
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