Basic Combat System
NeverStop » Devlog
https://drive.google.com/file/d/1wMp1FuWU7oWe5ga1F9DRnGVvD5Rn8Sth/view?usp=shari...
Above you can see my new implemented combat system! The system, at this stage, allows the player to interact with enemies and kill them. Upon killing the enemies, players will be rewarded with a weapon upgrade that will remain for the whole level! This is a feature that will be looked at more after the demo phase. The player can swing their sword and attack using mb1 (leftclick).
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NeverStop
EzGames’ immersive 2D shooter-looter.
Status | Prototype |
Author | matthewberry65 |
Genre | Platformer, Shooter |
Tags | Loot, lootershooter |
More posts
- Victory condition for Demo Level added.May 14, 2024
- Basic UI ImplementedMay 14, 2024
- Basic Combat AIMay 14, 2024
- Basic 2D Movement Implimented with Animations.May 14, 2024
- Basic Tilemap with Tile Ruleset implimented.May 14, 2024
- Introducing NeverStopMay 14, 2024
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